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Object Placement オブジェクト配置 Object Placement オブジェクト配置 Object Placement Basics オブジェクト配置の基本 Other Pages 他のページ 1 Object Placement Basics 2 Other Pages 2.1 Object Placement Parameters 2.2 Manipulation of Objects Object Placement Basics オブジェクト配置の基本 This tool allows the user to place objects in the world. Click the Object Icon from the top toolbar, next select an object from the Tree View (bottom right toolbar) and then right-click on the terrain in the main window. But remember your object is live; every time you right-click the screen you get another set of barrels. For more detailed information about Object Placement see below. このツールによって、ユーザーが世界のオブジェクトを置くことができます。一番上のツールバーからObject Iconをクリックして、次にツリービュー(右下ツールバー)から物を選んで、それからメインウインドウで地形を右ボタンクリックしてください。しかし、あなたの目的がライブであるのを思い出してください;あなたがスクリーンで右ボタンをクリックするたびに、あなたはもう一セットの樽を得ます。Object Placementに関するより詳細な情報のためには、下記参照。 Note Barrels are located at ebps/environment/art_ambient/objects/barrels ノート:樽は、ebps/environment/art_ambient/objects/barrels にあります Placing Objects 物を置くこと To place a new object or squad, select it from the Objects Tree View and then right-click on the terrain in the main window. 新しいオブジェクトまたはチームを置くために、Objects Tree Viewからそれを選んでください、それから、メインウインドウで地形を右ボタンをクリックしてください。 Objects fall under 3 categories オブジェクトは、3つのカテゴリーに分かれます Entities ('ebps') 実体 Squads ('sbps') チーム Visual Only ('vis or visuals') ビジュアルのみ Entities 実体 Entities or ebps include all buildings, bridges and world objects. These are located under ebps -- environment. They are further organized into art ambient (man made objects), art nature (natural objects) and art tools (art aid objects). 実体か、ebpsは、全ての建物、橋とワールドオブジェクトを含みます。これらは、'ebps -- environment' の下に位置します。彼らは、芸術環境(人造建築物)、芸術自然(自然物)と装飾ツール(装飾物)にさらに組織されます。 Squads チーム Squads or sbps are playable entities, such as, soldiers and vehicles. They are usually used in single player scenarios and should be placed by Designers. They should not be used in multiplayer maps. They are located under sbps -- races. チームまたはsbpsは、操作できる実体(例えば兵士と車両)です。彼らが通常シングルプレイヤーシナリオで使われて、デザイナー達によって置かれなければなりません。彼らが、マルチプレーヤーマップで使われてはなりません。彼らは、'sbps -- races' の下に位置します。 Visual Only objects ビジュアルのみオブジェクト Visual Only objects are just models existing in the world. They don't have any simulation properties, and as such do not affect anything in the game or receive damage. They are purely decorative objects and should be used as such. The advantage of Vis objects is, that because of their lack of visual properties they do not slow down the simulation. They are located under visuals -- environment. ビジュアルのみオブジェクトは、ちょうど世界の中に存在しているモデルです。彼らには少しのシミュレーション特性もなくて、ゲームにおいてこのように何も気取らないか、ダメージを受けます。彼らが全く装飾的な物であって、このように使われなければなりません。力オブジェクトの長所はそうです。そして、彼らがそうする視覚の特性の彼らの欠如のため、それがシミュレーションの下で遅くはありません。彼らは、'visuals -- environment' の下に位置します。 World object builders 世界オブジェクト建築業者 The visuals list is built by scanning the Data/Art/Models directory. Any RGM files that are found that aren't being referenced by any EBPS or SBPS are considered visuals. What this means is that any models being used by simulation Entities don't show up in the visuals list. ヴィジュアルリストは、'Data/Art/Models' ディレクトリを探査することによって造られます。 それを見つけられる少しのRGMファイルも少しのEBPSにもよってリファレンスをつけられて いません、あるいは、SBPSは映像部と考えられます。これが意味するものは、 シミュレーションEntitiesによって使われている少しのモデルもビジュアルリストで 現れないということです。 Each object has cover properties associated with it. These are 各々の物には、それと関連するカバー特性があります。これらはそうです: Heavy Cover (permanent cover) 重いカバー(永久カバー) Light Cover (destructible cover) 軽いカバー(破壊できるカバー) Neutral Cover (No Cover Properties) 中立カバー(カバー特性でない) For a list of the different cover properties, see the Object Cover page 異なるカバー特性のリストのために、Object Coverページを参照してください Other Pages 他のページ Object Placement Parameters Manipulation of Objects? From Relic Community Wiki
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Human Resource Management A human capital‐based framework of career, well‐being, and social information reasons for managerial lateral job assignment preferences (2021-12-06) Navigating the era of disruption How emotions can prompt job crafting behaviors (2021-11-23) High commitment work systems and employee well‐being The roles of workplace friendship and task interdependence (2021-11-12) Chief executive officer positive framing and employee ownership (2021-11-10) Meaningfulness of work and supervisory‐rated job performance A moderated‐mediation model (2021-11-10) The experience of commitment in the contemporary workplace An exploratory reexamination of commitment model antecedents (2021-11-10) HR ambidexterity and absorptive capacities A paradox‐based approach to HRM capabilities and practice adoption in MNC subsidiaries (2021-11-10) Stingy principals or benevolent stewards Reward practices in family versus nonfamily trucking companies (2021-11-10) Pay for beauty? A contingent perspective of CEO facial attractiveness on CEO compensation (2021-11-10) How does affect relate to job search effort and success? It depends on pleasantness, activation, and core self‐evaluations (2021-11-10) Do leaders condone unethical pro‐organizational employee behaviors? The complex interplay between leader organizational identification and moral disengagement (2021-11-10) The double‐edged sword of job crafting The effects of job crafting on changes in job demands and employee well‐being (2021-11-10) Issue Information (2021-11-10) Corrigendum (2021-11-10) The dynamics of diplomatic careers The shift from traditional to contemporary careers (2021-11-03) The road taken and the path forward for HR devolution research An evolutionary review (2021-10-20) It takes two to tango Knowledge transfer between expatriates and host country nationals (2021-10-20) Recruitment brand equity for unknown employers Examining the effects of recruitment message claim verifiability and credibility on job pursuit intentions (2021-10-08) The performance impact of gender diversity in the top management team and board of directors A multiteam systems approach (2021-09-17) The dark side of leader–member exchange Observers' reactions when leaders target their teammates for abuse (2021-09-09) Unraveling the relationship between high‐performance work systems and firm performance A mediation analysis (2021-09-07) How and when do prior international experiences lead to global work? A career motivation perspective (2021-09-03) The treatment of disabled individuals in small, medium‐sized, and large firms (2021-09-01) What you see is what you get? Measuring companies' projected employer image attributes via companies' employment webpages (2021-08-30) Assessing job crafting competencies to predict tradeoffs between competing outcomes (2021-08-13) How workplace support for the COVID‐19 pandemic and personality traits affect changes in employees' affective commitment to the organization and job‐related well‐being (2021-07-21) Exploring the pandemic's potential effects on workers' collectivist values, prosocial behaviors, and attitudes toward mistreatment (2021-07-16) Leveraging green HRM for firm performance The joint effects of CEO environmental belief and external pollution severity and the mediating role of employee environmental commitment (2021-07-13) The effects of negative mentoring experiences on mentor creativity The roles of mentor ego depletion and traditionality (2021-06-08) Does pay for individual performance truly undermine employee creativity? The different moderating roles of vertical and horizontal collectivist orientations (2021-06-04) Human Resource Management Journal Discretion as a double‐edged sword in global work The perils of international business travel (2021-11-19) The effects of firm financialization on human resource management How financialization affects the design of managerial jobs (2021-11-16) Issue Information (2021-11-13) Imagining the newcomer–supervisor relationship Future relational self in the workplace (2021-11-13) Refugee employment support The HRM–CSR nexus and stakeholder co‐dependency (2021-11-13) From crafting what you do to building resilience for career commitment in the gig economy (2021-11-13) The interaction between gender and informal social networks An East Asian perspective (2021-11-13) Star performers, unit performance and unit turnover A constructive replication (2021-11-13) Identification with management and the organisation as key mechanisms in explaining employee reactions to talent status (2021-11-13) A liminal lens on integrating refugees into the workplace Conceptualising a theoretical model (2021-11-13) Leading through paradox in a COVID‐19 world Human resources comes of age (2021-11-13) How symbolic human resource function actions affect the implementation of high‐performance work practices The mediating effect of influence on strategic decision‐making (2021-11-13) Blending mindfulness practices and character strengths increases employee well‐being A second‐order meta‐analysis and a follow‐up field experiment (2021-11-13) COVID‐19 and the uncertain future of HRM Furlough, job retention and reform (2021-11-13) Studying mutuality and perversity in the impacts of human resource management on societal well‐being Advancing a pluralist agenda (2021-11-13) Generational categories A broken basis for human resource management research and practice (2021-11-13) HRM and the COVID‐19 pandemic How can we stop making a bad situation worse? (2021-11-13) Putting the system back into training and firm performance research A review and research agenda (2021-11-13) A temporal perspective on refugee employment – Advancing HRM theory and practice (2021-11-10) Human resources analytics A legitimacy process (2021-11-03) Towards a more inclusive human resource community Engaging ethnic minority microbusinesses in human resource development programmes targeted at more productive methods of operating (2021-10-21) Employee voice, psychologisation and human resource management (HRM) (2021-10-20) Staffing effectiveness across countries An institutional perspective (2021-10-16) How is human resource management research (not) helping practice? In defence of practical implications (2021-10-08) ‘It's so fake’ Identity performances and cynicism within a people analytics team (2021-10-04) Beating the advertising drum for the employer How legal context translates into good HRM practice (2021-10-04) Identifying the linguistic markers of intuition in human resource (HR) practice (2021-09-28) ‘Americanization’ and the drivers of the establishment and use of works councils in three post‐socialist countries (2021-09-26) Computer use and pay for performance (2021-09-25) Small firms, owner managers and (strategic?) human resource management (2021-09-04) Human Resource Management Review 新着記事は見つかりませんでした。 International Journal of Human Resorce Management Performing versus adapting how leader’s coaching style matters in Hong Kong (2019-02-07) MOOCs at work what induces employer support for them? (2019-05-21) Predictors of job pursuit intention across career stages a multi-phase investigation (2019-08-08) Emerging mid-career transformation in Japan (2019-08-08) Where are we today in understanding the role of the firm as a driver of international flows of highly skilled migrants? Reviewing the status of the literature on direct and indirect host country meso-level influences (2019-08-27) Organizational career growth and career commitment Moderated mediation model of work engagement and role modeling (2019-09-13) Mapping the expatriate literature a bibliometric review of the field from 1998 to 2017 and identification of current research fronts (2019-09-13) How boundaryless are partner careers in consulting firms?—a two-country optimal matching analysis (2019-10-26) Big data contributions to human resource management a systematic review (2019-10-09) The career transitions of expatriate partners and the effects of transitions on career identities (2019-10-09) ‘Grand challenge’ or ‘not an issue’? The discourses on income inequality of compensation managers and consultants (2019-11-25) HRM system situational strength in support of strategy its effects on employee attitudes and business unit performance (2021-12-01) Host country national quality of interaction with expatriates antecedents, process, and outcome (2021-11-23) The role of human resource practices for including persons with disabilities in the workforce a systematic literature review (2021-11-19) Technology and the hybrid workplace the affective living of IT-enabled space (2021-11-17) Regulating HRM the limits of regulatory pluralism (2021-11-16) Antecedents of high performance work practices in SMEs an attention-based view (2021-11-15) The roles of justice climates on high-investment human resource system and unit/individual performance relationships (2021-11-15) How inclusive is workplace gender equality research in the Chinese context? Taking stock and looking ahead (2021-11-13) Talent management in the public sector empirical evidence from the Emerging Economy of Dubai (2021-11-12) Proactive career orientation and physical mobility preference as predictors of important work attitudes the moderating role of pay satisfaction (2021-11-12) When and how does ambidextrous leadership influences voice? The roles of leader-subordinate gender similarity and employee emotional expression (2021-11-11) When give-back turns to blowback Employee responses to learning from skills-based volunteering (2021-11-02) Sensemaking and spirituality the process of re-centring self-decentralisation at work (2021-10-21) Low-status expatriates in the United Arab Emirates a psychological contract perspective (2021-10-20) Examining collective creative self-efficacy as a competency indicator of group talent management a study of SMEs in an emerging economy (2021-10-20) The moral dark side of performance pressure how and when it affects unethical pro-organizational behavior (2021-10-15) Human Capital resource as cost or investment A market-based analysis (2021-10-13) Illegitimate tasks, job crafting and their longitudinal relationships with meaning of work (2021-10-12) How can CEOs influence HRM implementation? Unfolding top management’s role in HRM (2021-10-08) Journal of Vocational Behavior 新着記事は見つかりませんでした。
https://w.atwiki.jp/hisuirai/pages/35.html
autolink(id=body) [部分編集] ~~~~~~~~~~~~~~~~~~~~~~~~ この画像は7段になりたての時のSSです、ステータスやスキル配置見たい方のために載せました!(現在のステータスとは異なってます) 女神の剣でサブマスをやらせてもらってるソロと申します・w・ 最初はウォーデンをやっててラヴァスさん(ウォーデン)と一緒にサブマスになったのはいい思い出です(。╹m╹。) (その時いろいろヲデンについてジュサさんに教えてもらったなーw) 自分が(旧)火水雷に入った時はあまり人がいなくてジュサさんの顔文字も無かったのを覚えていますw 手伝ってほしいや聞きたい事など聞いてもらえれば対応したいと思ってます! 皆さんよろしくお願いします!! [部分編集] プロフィール 職業 メイン 二つ名 バレシュ 対 人 [部分編集] 自己紹介 どうもー! ソロと申します サブマスやらせてもらってます!(サブマスらしい事は出来ていませんが・・・ メインプレイは対人です 毎月7段以上を目指して頑張っていこうかと思ってます(´・m・`)b ギルドを盛り上げるために色々努力していきたいと思ってます!よろしくお願いします!! みなさん気軽に絡んでくださいね~ バレシュ強いよ!最強だよ! 最高段位:7段 [部分編集] 持ちキャラ バレシュ xソロx 63 ヲデン lSorol 63 スカウト qソロp 61 シャドウ Soro 59 ジンエレ xSorox 57 レンジャー lソロl 57 ブレマス ソロロ 49 [部分編集] スキル振り 個人的な考察が含まれています スキル振りの事からバレシュの事で気になる事あったり聞きたい事あったりしたら気軽に声かけて下さい http //orange.pepo.jp/c9/?clv=63 slv2=V5X03679dY0568abcZ57!1Y1!1XfZ8!Xbg!Xc!Xe!X1a!V7W13Z06!1X5!X48!1X2Y4Z123!Y3!Y2! gc=hb バレシュの対人振り(SP調整のため、M近くにしてあったりしてるスキルが多いです) サンダーレインはサンダーストームの前提止めで9 バスタショットはダメとDotダメがおいしいのでSPあったらMにしたい グレイシャルショットはダメと氷結狙いでM エレクトロニックショットは硬直を狙うスキルなので1 Mも強いが他のスキルにSP回した方がいいかも? 1でも十分強く使い勝手がいい ライジングサークルはダメージと範囲、Dot目的で多めに振ってます これはM欲しいスキル 使い勝手が凄くいい スカイレベルあげるとコンボに持って行けるのでスカイM ドッジショットはダメとDotがおいしい強スキルなのでM ガンスマッシュも射程伸びてCT短く使い勝手がいいのでM シャープシューターバレットは対人で凄い助かってるスキル Mで190×5ダメなので大きいです 多段Hitスキルが多いのでよく出血してくれます スピードマスタリーは0→1の時の上り幅が大きいので1だけ取ってます SP余ってたら振るかも http //orange.pepo.jp/c9/?clv=63 slv2=V5X059bcdY2568abcZ7!1Y1!1Z8!1Xfg!W3Xe!X1!V7W1X6Z06!Xa!1X78!1X4Y4Z123!Y3!X2!Y0! gc=hb PvP用スキル振り 12/31 [部分編集] 職人レベル 職業 金属 木工 錬金 織物 料理 レベル 57 57 57 57 57 [部分編集] 所持コミュニティー blog × twitter AVAC9_Soro facebook × skype 聞いてもらえれば教えます! 他 AVA、L4D2
https://w.atwiki.jp/chaos987/pages/25.html
Fedora 15 のインストールには最低でも 640MiB 以上のメモリが必要。 512MiB だとインストーラが起動できない(text モードでも)。 yum を使えば 512M でも 14 = 15 に一応アップグレードできる(保証はできないが)。 Upgrading Fedora using yumを参照。 rpm --import https //fedoraproject.org/static/069C8460.txt yum update yum yum clean all yum --releasever=15 --disableplugin=presto distro-sync 注:テキストモードで実行すること。 依存関係でエラーになるときは該当パッケージを削除する。 yum remove package GNOME を使っているならおそらく gnome-panel-libs がエラーになる。 編集 コメント 名前 コメント すべてのコメントを見る
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American defense It is a defensive strategy that American "poto" Mr. who enjoys Japanese chess on the Internet Japanese chess site in Japan began to think about by the strategy with very high phylactic power. Everybody Japanese was surprised at the original strategy. It had a very high phylactic power, and I think that it introduces this American defense to everyone. An American defense, and an important horse is a knight and Canehata. This strategy is a strategy of the defense valuing, and the spirit that finishes defending from first to last becomes important. This first move s shape is an American defense. Canehata and the center of knight are defended, and well-balanced Gencata. It is recommended Gencata in a favorite person to defend. Let s explain from the beginning. It makes it later again because it is considerably advanced though I want to say. I m sorry. It is another version of an American defense. The phylactic power is high and recommended. This formation is very strong. I take it then I could win against Habu. -- John.K (2009-02-24 08 14 11) I was firstlly 10-kyu at ShogiDojo24. But After reading this page, I became 4-Dan in a week! -- George (2009-02-24 08 21 11) I m champion of shogi in Amerika. I think this stratgy is very very strong! -- Michel (2009-02-24 08 29 45) It is wonderful! This is the strongest strategy! -- Tom (2009-02-24 12 28 30) who rote zis fxxkin brokn eng? -- kors (2009-02-25 10 22 04) japanese english -- 名無しさん (2009-02-25 20 34 32) gava loves kstr -- 名無しさん (2009-02-27 07 20 07) this is a pen! -- asuka (2009-02-27 19 33 48) I am gava!! -- gava (2009-03-10 08 35 26) これが将棋のアメリカンディフェンスですね! -- 名無しさん (2012-03-09 19 26 03) 名前 コメント
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《Soraya the Falconer》 #whisper 隼使いのおねーさん。 鳥限定で、全体強化とバンド付与能力を持つ。 鳥はそれほど大型のクリーチャーではないし、これが作られた時代では種類もあまり多くなかった。 そのため、+1/+1とバンドくらいでは強力とはいいづらく、トーナメントレベルで活躍した記録はない。 が、カード自体はかなり人気があり、当時はそれなりに高額でやり取りされていた。 他の部族参照系のカード同様、部族の再編成で、多少融通はよくなったカードの1つ。 元カード画像のテキストを見るとわかるが、これが作られた当時の強化対象はファルコンだったので、例えば西風の隼/Zephyr Falconは強化できても極楽鳥/Birds of Paradiseはダメという状態で、強化できる範囲は今よりも更に狭かった。 参考 カード個別評価:アイスエイジブロック
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各DefendingsアイテムはGeneratorからの電源供給が必要です。 画像 名前 素材 Laser Fence Node - Gems x60- Fossils x60 Laser Fence Nodeを繋げることによって、外からの進入を防ぐことができる。Laser Fence Nodeに当たったプレイヤーやモブは死亡する。 Turret - Gems x30- Ore x30- Fossils x20- Wood x50 設置した周囲を索敵し発見次第、狙撃する。 Nexus Shield Node - Gems x60- Fossils x60 透明な球体上のシールドをを出現させる。 Forcefield Door - Gems x30- Wood x60 Room With Open Doorの入り口に透明なドアを設置する。プライベート設定にすることで他プレイヤーの進入を防ぐことができる。 編集用コメント 名前 コメントログ
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Zip up Denim Jacket denim_jacket_zipper_0909.swf New York Central Park Beginner s Plaza Unisex Fashion Tops 1800 Gummies http //info.pico.ameba.net/2010/04/23/items-new-clothes-with-gummies/
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概要 本編 DLC 概要 各所にて着替える事ができる 本編 頭部 Beard - Found in ground floor hairdressers in the Royal Plaza Mall Swat helmet Russian Hat show girl head piece flower head piece Mohawk Bald No Hair Hair Pink Hair Grey Hair Blue Wild Frontier hat Fedora Baseball Cap TIR Baseball Cap Sport Knit Hat white cowboy hat black cowboy hat football helmet dealer visor tourist boat hat tennis head band american showman helmet ladies hat zombie mask lizard mask servbot mask Goblin mask black rimmed glasses yellow tinted glasses dark aviator glasses kids super hero mask novelty glasses full beard moustache sports glasses rockers glasses Hygine Mask 体 army jacket pants Casual Beachware yellow track suit hip hop outfit football uniform baseball uniform basketball uniform swat outfit tuxedo sporty tracksuit blue oyster biker outfit one piece pajama tube top mini skirt fishnet shirt white pants hula dress knotted top cutoffs banana hammock summer dress kids superhero costume Toddler outfit Hawaiian holiday gear Boardwalk Apparel Loud Summer Special Dealer outfit White cowboy black cowboy white leisure suit american showman collegiate Ensemble tennis outfit blue grey work overalls surf wetsuit Business Casual polo shirt jeans TIR Outfit (Blue Shirt) fortune City grey shirt fortune City red shirt plaid suit tan jacket Skater outfit Mid Length Tshirt jeans (Tape it or Die Basement) 足 bare feet yellow sneakers basketball high tops black canvas white low heels Go Go boots sandals white socks superhero boots bunny slippers knight boots - purchased from pawn shop for $2 million!!! flip flops black military boots cleats black dress shoes white cowboy boots black cowboy boots white tennis shoes/socks DLC 実績解除・トロフィー獲得には含まれないもの(予定) Mall patrol (unlocked) - save 50 survivors Knight Helmet (unlocked) - beat Jack in ante up mission Hockey mask (unlocked) - use all melee weapons on zombies Tattered clothes (unlocked via 1000 hand to hand kills) Orange prison outfit (kill 10 Psychos) Knight Armour - Beat the game (S ending). TIR Helmet - earn $1 million in TIR online TIR Outfit - earn $5 million in TIR online Champions Jacket (come first in a TIR event) Bowling shirt jeans - import diner waitress - import greasy overalls plaid shirt - import hunting jacket - import
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プレイヤーの略 背後、中のひと と呼ぶこともある 中のひとなどいない(゚д゚) 稀に「AAPL」ではなく「アドベPL」と称される事があるが、前サイトが「アドベンチャラーズ・ロード」という名称だった為に慣れで用いられる。現在は「adroad alternate」な為、アドベという語はサイト名に含まれていない。